week 5

version 1

uiff_t6_render_001

-This design is a departure from simpler layering and highlights streaking effects along thing optical distortion created through glass shaders and HDRI lighting. It is also the first time 3d geometry is used to contain and stage the hex object.

version 2
uiff_t5_render_002_sm

-The main takeaway in this composition is the use of “data” icospheres instanced through a particle generator to create an ocean of orbs that spreads into the horizon. The hex object then pulls from these orbs into a bright funnel using circuit-like lines that scan and retrieve the orbs feeding information directly to its core.